Sunday, February 04, 2007

Golden Flame of Pelor

Another new monster, for the February competition. Sorry it's not a story update and it's late. Under a lot of pressure right now.

Golden Flame of Pelor
Medium Construct (Extraplanar, Good)
Hit Dice: 15d10+20 (103 hp)
Initiative: +1
Speed: 20ft.
Armor Class: 27 (+1 Dex, +11 Full Plate, +5 Heavy steel shield)
Base Attack/Grapple: +9/+4
Attack: +5 Holy longsword +21 melee (1d8 +12 [+2d6 against evil creatures])
Full attack: +5 Holy longsword +21 melee (1d8 +12 [+2d6 against evil creatures])
Space/Reach: 5ft./5ft.
Special Attacks: Turn Undead 8/day, Greater turning 1/day, Spell-like abilities, Spells, Righteous Blaze of Glory
Special Qualities: Aura of Divine Health, Construct Traits, Damage Reduction 10/evil, Immunity to electricity, Celestial Mount
Saves: Fort - , Will +12, Ref. +7
Abilities: Str 25, Dex 14, Con - , Int 12, Wis 18, Cha 18
Skills: Concentration +8, Handle Animal +5, Heal +5, Jump +4, Intimidate +8, Listen +4, Ride +12, Spellcraft+4, Spot +4.
Feats: Empower Spell, Augment Healing, Power Attack, Cleave, Iron Will, Mounted Combat, Mounted Archery
Environment: Blessed Fields of Elysium
Organization: Solitary
Challenge Rating: 18
Treasure: +3 Full Plate, +3 Heavy steel shield
Alignment: Neutral Good
Advancement: None.
Level Adjustment:--

The armor of a fallen paladin lies on the battlefield. Suddenly, searing light seeps through the cracks in the armor, and it begins to stand up. As it raises its shield, the image of a golden sun appears on its surface. Its sword gleams with holy power.

Pelor often sends aid to the cause of good, providing spells to numerous Paladins and Clerics. But sometimes swaying the tide of battle takes a more direct intervention. When an enemy has proved so overwhelming that a paladin, a defender of all that is good and righteous, lies dead on the battlefield, the gods take action. The fallen Paladin’s body is whisked off to Elysium, and in its place appears a Golden Flame of Pelor, who rises to turn the tide of battle to the side of good.
If the Paladin’s mount survives its master’s fall, the Golden Flame will ride it about the battlefield. If the mount also falls, the Golden Flame will summon a Celestial mount instead.
As soon as the battle is won, the Golden Flame of Pelor vanishes, leaving the body of the Paladin back in its place.

Holy Weapon: Any weapon wielded by a Golden Flame of Pelor becomes a +5 holy weapon.

Turn Undead: A Golden Flame of Pelor can turn undead as a 15th level Cleric.

Greater Turning: Once per day, a Golden Flame of Pelor can perform a normal turning attempt, except that all undead effected are destroyed.

Spell-like Abilities: Detect Evil at will, Holy Smite 2/day (DC 18), Righteous Wrath of the Faithful 2/day, Holy Aura 1/day (DC 22) (Caster Level 15th) The save DC’s are Wisdom based.

Spells: A Golden Flame of Pelor can cast spells as a 15th level Cleric, except that it can only cast healing spells. Any cure spell with a range of touch cast by the Golden flame is automatically modified as by the Reach Spell feat, but with no spell level adjustment.

Aura of Divine Health: All good creatures within a 20ft. radius of the Golden Flame of Pelor gain fast healing 2. Those who claim Pelor as their Patron Diety gain fast healing 4 instead. The Golden Flame itself is not affected by this Aura.

Righteous Blaze of Glory: If a Golden Flame of Pelor is killed, it immediately explodes, dealing 15d6 holy damage (Reflex DC half) to all evil creatures in a 20ft. radius. Good creatures in the area instead heal 15d6 damage. Neutral creatures are unaffected. If the Golden Flame leaves the battle in this manner, the Paladin’s body remains in Elysium.

Celestial Mount: A Paladins mount interacts with the Golden Flame as if it were its accustomed rider. In addition, when the Golden Flame is riding the mount, it temporarily gains the Celestial template.
If the mount is killed with the Paladin, the Golden Flame can summon a Celestial Warhorse to use as a mount. This horse appears to be made of pure light, but otherwise is treated as a normal celestial warhorse. It arrives 1d4 rounds after the Golden Flame.

A Golden Flame of Pelor has one goal: win the battle for the side of good. It rides around the battlefield, shooting healing rays at fallen soldiers. If many fallen allies are in one place (especially if undead are around) it will use mass cure spells, possibly empowered or maximized. If there are undead present, it shoots healing rays at them too, or attempts to turn or destroy large groups of them. If the Golden Flame finds itself amongst a large group of enemies, it will use its Holy Smite ability. If it finds itself in a large group of still-fighting allies, it will use Righteous Wrath of the Faithful or Holy Aura.
If one particular foe is dealing massive damage on the battlefield, the Golden Flame will eventually stop this process and engage it. It will keep fighting until one of them is killed. Otherwise the Holy sword is mostly used for attacks of opportunity.

1 comment:

Marten said...

An interesting but very situational creation. it seems overpowered, but I don't know much about constructs.