Friday, January 05, 2007

This is my entry for the Giant In the Playground monthly monster creation competition. This month's theme is "The Darker Side of Winter"

Icicle beast

Huge Magical Beast (Cold)

Hit Dice: 8d10+19 (59)

Initiative: +3

Speed: 6 squares, climb 4 squares

Armor Class: 22 (+3 Dex, -2 size, +11 natural), Touch 11, Flat-footed 21

Base Attack/Grapple: +8/+23

Attack: Gore +15 melee (2d6 +7 +1d6 cold)

Full attack: 2 claws +15 melee (1d8+7) and Gore +10 melee (2d6+7 +1d6 cold)

Space/Reach: 10 ft.

Special Attacks: Improved Grab, Drain warmth, Icicle swarm

Special Qualities: Darkvision 60 ft., low-light vision, Tremorsense 60 ft., Cold subtype, Icy shell, Water walk

Saves: Fort +14, Ref +15, Will +8

Abilities: Str 24, Dex 17, Con 14, Int 5, Wis 10, Cha 4

Skills: Hide +6, Move Silently +6, Climb +8

Feats: Toughness, Ability Focus (Warmth Drain), Skill Focus (Climb)

Environment: Cold caves

Organization: Solitary or cluster (2 -5)

Challenge Rating: 8

Treasure: none

Alignment: Neutral
Advancement: 12 – 20HD (Gargantuan)

Level Adjustment: --

Five large icicles hang from the ceiling, each about a meter long. Suddenly, they drop to the ground, and it turns out they are the legs and proboscis of an insectoid-looking creature which seems to be almost entirely covered in a thick layer of ice, like armor. Icicle-like spikes protrude from all sides of the creature’s torso.

Icicle beasts are creatures the live in icy caverns beneath the frozen ground and feed on the warm feelings of others. They mold the ice around themselves to form their thick shell, and hide in the ceilings of caves waiting for animals to pass by so they can feed on them. Dictators in cold areas sometimes keep domesticated icicle beast to use for torture, as being fed on by one is extremely painful.

Icicle Swarm: As a standard action, an icicle beast can shake itself, dislodging small shards of ice from its carapace and sending them flying in all directions. All creatures within 20 ft of the beast must make a reflex save (DC 20) or take 2d4 points of cold damage. The beast takes a cumulative -1 penalty to AC each time it uses this attack, because the ice it shoots is no longer protecting it. The ice regenerates in 1d4 minutes, provided the temperature is below freezing.

Improved Grab: To use this ability, the Icicle must hit an opponent with its gore attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to drain warmth the following round.

Drain Warmth: If the icicle beast starts a round with a hold on a creature, it may drain warmth as a full round action. For every round that its warmth is being drained from its body, the creature takes 2d10 points of cold damage, half of which the icicle beast gains as temporary hit points, and 1d3 points of dexterity damage, as the warmth is drained from their fingers making them numb. A successful Fortitude save (DC 22) halves the cold damage and negates the dexterity damage.

Icy Shell: The icicle beast is not only immune to cold, but it uses any cold attacks that hit it to improve its carapace. For cold attack that deals at least ten points of damage, its Armor Class increases by one. It can gain up to four points of AC for this to a maximum of 26 (+15 natural armor). Likewise, every fire attack that deals at least ten points of damage decreases its AC by one, to a minimum of 11 (No natural armor.)

Water walk: The Icicle beast can walk on water by freezing patches of ice under each of its feet. The patches melt 1d4 rounds later.
CombatAn icicle beast will usually began a combat by dropping on an unsuspecting target. If it hits with it’s spike, it immediately begins to feed. If interrupted in this process by other creatures, its first response is to hit thme with an icicle swarm to try and deter them. If that doesn’t work, the creature will stop feeding and try to kill the other opponents with its claw and gore attacks.


Adventure hooks:

Adventurers must infiltrate an Ogre stronghold deep in the mountains by sneaking in through the caverns below. Unfortunately, a colony of icicle beasts makes their home there.

A pet icicle beast/Torture implement has escaped its prison and is hiding in the cellars ambushing loyal subjects of the king. Adventurers must hunt it down to secure an ally’s freedom.

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